An investigation of instructional designers' criteria that predominantly influences reusability of learning objects
出版項
2015
說明
1 online resource (183 pages)
文字
text
無媒介
computer
成冊
online resource
附註
Source: Dissertations Abstracts International, Volume: 76-09, Section: A
Publisher info.: Dissertation/Thesis
Advisor: LEWIS, BARBARA
Thesis (Ph.D.)--Capella University, 2015
Includes bibliographical references
Selection of the right tool to guide learning is the vital requisite of the design process. The basic interpretive qualitative study investigated predominate rationales that influenced experienced instructional designers' (users) decision to choose reusable learning objects and the attributes that supported the decision. Qualitative data from the intuitive narratives were thematically analyzed from the angle of ADDIE methodology, in the scientific field of Instructional Design, and behavioral and cognitive learning theories. Instructional designers encounter hypothetical and ill-structured learning challenges in virtual, computer-generated and other diverse learning environments. The study supplemented prior research by investigating rationale, in practice, over interviews with experienced instructional designers who had reused learning objects. The investigations added the vicarious dimension from the user's perspective and provided an applicational foundation for reuse when decisions, to select a learning object, had to be made during the design phase. The findings of this study revealed: (a) users' definition of reusable learning objects were wide-ranging; (b) understanding and value of reusable learning objects were based on participants' experience and interactions with the tool; (c) deployment of reusable learning objects, in instruction, was triggered by the trustworthiness and success of meeting learning goals and objectives from preceding projects; (d) the guides that influenced the decision to reuse learning objects were implications, criteria and situations; (e) attributes were relevant to practice; (f) underlying principles were important; and (g) standards for reusable learning objects were unique to the instructional designer
Electronic reproduction. Ann Arbor, Mich. : ProQuest, 2020