The art of designing embedded systems [electronic resource] / Jack Ganssle
出版項
Amsterdam ; Boston : Elsevier, 2008
版本
2nd ed
說明
1 v
附註
Electronic reproduction. Amsterdam : Elsevier Science & Technology, 2008. Mode of access: World Wide Web. System requirements: Web browser. Title from title screen (viewed on May 16, 2008). Access may be restricted to users at subscribing institutions
Jack Ganssle has been forming the careers of embedded engineers for 20+ years. He has done this with four books, over 500 articles, a weekly column, and continuous lecturing. Technology moves fast and since the first edition of this best-selling classic much has changed. The new edition will reflect the author's new and ever evolving philosophy in the face of new technology and realities. Now more than ever an overarching philosophy of development is needed before just sitting down to build an application. Practicing embedded engineers will find that Jack provides a high-level strategic plan of attack to the often times chaotic and ad hoc design and development process. He helps frame and solve the issues an engineer confronts with real-time code and applications, hardware and software coexistences, and streamlines detail management. CONTENTS: Chapter 1 - Introduction Chapter 2 The Project Chapter 3 The Code Chapter 4 Real Time Chapter 5 The Real World Chapter 6 Disciplined Development Appendix A A Firmware Standard Appendix B - A Simple Drawing System Appendix C A Bosss Guide to Process *Authored by Jack Ganssle, Tech Editor of Embedded Systems Programming and weekly column on embedded.com *Keep schedules in check as projects and codes grow by taking time to understand the project beforehand *Understand how cost/benefit coexists with design and development
Chapter 1 - Introduction -- Chapter 2 The Project -- Chapter 3 The Code -- Chapter 4 Real Time -- Chapter 5 The Real World -- Chapter 6 Disciplined Development -- Appendix A A Firmware Standard -- Appendix B - A Simple Drawing System -- Appendix C A Bosss Guide to Process
Introduction -- The project -- The code -- Real time -- The real world -- Disciplined development