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標題 (1-12 之 82)
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Video games |
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1
| | 沉浸式虛擬實境遊戲訓練對思覺失調症患者功能改善之成效 = The effect of immersive virtual reality game 毛, 裕智, 文字作者
2021
相關連結
| 2021
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2
| | 論電玩遊戲繁簡中文版的翻譯規範異同 : 以<>為例 = Translation norms of game localization i黃, 宇心, 文字作者
2021
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| 2021
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3
| | 電玩遊戲中譯英策略分析 : 以<<少女前線>>為例 = Mobile game Chinese-into-English translation strategie郭宇舜, 文字作者
2024.06
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| 2024
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4
| | Advergaming and in-game advertising : an approach to the next generation of advertising / Gerald MarMarolf, Gerald
Saarbrucken : VDM Verlag Dr. Muller, c2007
| c2007
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5
| | At the controls : questioning video and computer games / by Neil AndersenAndersen, Neil
Mankato, Minn. : Capstone Press, c2007
| c2007
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6
| | Augmented reality games. II, The gamification of education, medicine and art / edited by Vladimir GeGeroimenko, Vladimir, editor
Cham : Springer International Publishing : Imprint: Springer, 2019
相關連結
| 2019
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7
| | Automated Structural Analysis of Interactive NarrativesCarstensdottir, Elin
2020
相關連結
| 2020
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8
| | Building XNA 2.0 games [electronic resource] : a practical guide for independent game development / Silva, James
Berkeley, CA : Apress ; New York : Distributed to the book trade worldwide by Springer-Verlag New York, 2008
相關連結
| 2008
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9
| | Business plans handbook. Volume 10 [electronic resource] : a compilation of actual business plans dePearce, Lynn M., editor
Detroit, Mich. : Gale, c2004
相關連結
| c2004
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10
| | Computer games as landscape art / by Peter NelsonNelson, Peter, author
Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2023
相關連結
| 2023
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11
| | Contemporary research on intertextuality in video games [electronic resource] / Christophe Duret andDuret, Christophe, editor
Hershey, Pennsylvania : IGI Global, [2016]
相關連結
| 2016
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12
| | Devil may cry 2 : official strategy guide / by Dan BirlewBirlew, Dan
Indianapolis : BradyGAMES, c2003
| c2003
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