MARC 主機 00000nam a2200493 i 4500 
001    978-3-031-27601-9 
003    DE-He213 
005    20230518074024.0 
006    m     o  d         
007    cr nn 008maaau 
008    230518s2023    sz      s         0 eng d 
020    9783031276019|q(electronic bk.) 
020    9783031276002|q(paper) 
024 7  10.1007/978-3-031-27601-9|2doi 
040    GP|cGP|erda 
041 0  eng 
050  4 QA269 
072  7 TBJ|2bicssc 
072  7 TEC009000|2bisacsh 
072  7 TBJ|2thema 
082 04 519.3|223 
100 1  Weiss, Uri,|eauthor 
245 10 Games to play and games not to play :|bstrategic decisions
       via extensions of game theory /|cby Uri Weiss, Joseph 
       Agassi 
264  1 Cham :|bSpringer Nature Switzerland :|bImprint: Springer,
       |c2023 
300    1 online resource (xi, 236 pages) :|billustrations (some 
       color), digital ;|c24 cm 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    text file|bPDF|2rda 
490 1  Studies in systems, decision and control,|x2198-4190 ;
       |vvolume 469 
505 0  Introduction: Game Theory and Peace -- Strategic Decisions
       : Game and Strategy: Extended Game Theory -- Game Theory 
       Encourages Peace -- International Accords -- Game Theory 
       as Part-and-parcel of Social Science -- The Game Theory of
       the European Union versus the Pax Romana -- Playing the 
       Game of International Law -- Mutual Threat: The Game of 
       the Cold War -- Equilibria in Games of War and Peace: 
       Options for Cooperation -- The Game not Chosen: Equilibria
       of Games about Games 
520    This book contributes to the theatrical discussions of 
       equilibria that rest on error-in which we include mistaken
       choices of games to play. Extant game theory recommends 
       diverse strategies (plans of actions) for various given 
       games, particularly those in Nash equilibria, in which no 
       player benefits from one-sided strategy alteration. The 
       literature also refers to the design of games that fit 
       given goals. This is the mechanism design theory; its 
       function is to serve social planners ignorant of the 
       preferences of the people intended to play them. Our study
       of games avoidance adds to game theory the meta-game of 
       choosing what game to play and what game to avoid playing,
       and that both players and planners can generate. This 
       comprises a shift from the maximalist position that aims 
       to maximize possible profit to the minimalist one that 
       aims at minimizing possible loss. This shift depends on 
       the question, considering the public interest, what set of
       games is it advisable to encourage? Obviously, it is 
       advisable to encourage playing some groups of games such 
       as trade, as well as to discourage playing other groups of
       games such as wars. This shift makes the theory much more 
       applicable to social science: usually, choosing what game 
       to play is less practical than choosing what game not to 
       play. This invites legislation and similar incentives; 
       their study should aim at the improvement of their 
       usefulness. Discussing the possibility of changing both 
       game and strategy renders game theory part-and-parcel of 
       social science. For this mathematical models will not do: 
       it requires a clear distinction between describing options
       and explaining situations. Explanations may enhance 
       efforts at improvement 
650  0 Game theory 
650  0 Decision making 
650 14 Mathematical and Computational Engineering Applications 
650 24 Game Theory 
650 24 Operations Research and Decision Theory 
700 1  Agassi, Joseph,|eauthor 
710 2  SpringerLink (Online service) 
773 0  |tSpringer Nature eBook 
830  0 Studies in systems, decision and control ;|vvolume 469 
856 40 |uhttps://doi.org/10.1007/978-3-031-27601-9 
912    Springer |b111206084615  
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