MARC 主機 00000cam 2200601 i 4500 001 ocn861479176 003 OCoLC 005 20150529093222.0 008 131114s2014 nyua b 001 0 eng d 010 2013042434 020 9780415819305 (hbk.) 020 041581930X (hbk.) 020 9780415819312 (pbk.) 020 0415819318 (pbk.) 020 |z9780203374672 (ebk.) 040 DLC|beng|erda|cDLC|dYDX|dYDXCP|dBTCTA|dUKMGB|dCHVBK|dBDX |dOCLCF|dAU@|dYUS|dZLM|dNTNU 050 00 HM851|b.R4336 2014 082 00 302.23/1|223 100 1 Reed, T. V.|q(Thomas Vernon) 245 10 Digitized lives :|bculture, power and social change in the Internet era /|cT. V. Reed 264 1 New York ;|aLondon :|bRoutledge, Taylor & Francis Group, |c2014 300 xix, 237 pages :|billustrations ;|c24 cm 336 text|2rdacontent 337 unmediated|2rdamedia 338 volume|2rdacarrier 504 Includes bibliographical references (pages 199 - 214) and index 505 0 How do we make sense of digitizing cultures?: Some ways of thinking through the culture-technology matrix : Does technology make us more than we make technology?: Technological determinism vs. technocultural analysis ; Components of Digital Culture Analysis ; Is there a virtual world/real-world divide? ; Terminal confusion? ; What's in a name?: New media/cyber/digital culture/etc. studies -- How is the digital world made?: The dreamers/ workers/users production cycle : The Internet's weird history ; From dreamers to reality: producing digital stuff ; Producing through consuming?: Prosumers and interactive identity ; Clean rooms or "dark satanic mills"?: Toxic production, e-waste and environmental justice -- Who are we online?: Digital masquerade, privacy, anonymity, community and cyborg dis/embodiment ; Is life online a masquerade? ; Has the Internet killed privacy? ; Are we becoming posthuman cyborgs? ; Anonymity, disinhibition and trolls, oh my! ; Are virtual communities for real? ; How much online life is good for us? ; Hegemony, cultural imperialism and/or digital diversity? - - 505 0 Is everybody equal online?: Digitizing gender, ethnicity and dis/ability : The default subject position? ; Is the Internet a guy?: EnGendering cyberspaces ; Is the Internet colorblind?: E-racializations ; Who is dis/abled by cyberspaces?: Enabling and disabling technologies -- Digitizing desire?: Sexploration and/or sexploitation : Real virtual sex education ; Digital diddling: varieties of cybersex ; The "mainstreaming" of porn -- Digitized sex trafficking ; How queer are cyberspaces?: Alternative sexualities in cyberspaces -- Does the Internet have a political bias?: E-democracy, networked authoritarianism and online activism : Citizen cyborgs?: E-voting, online politicking and participatory democracy ; Can social media overthrow governments? ; Netroots activism or just slacktivism? ; Hacking, Wiki-leaking and cyberterrorism ; Digitizing the arts of protest -- 505 0 Are digital games making us violent and sex crazed, or will they save the world?: Virtual play, real impact : What's in a game?: Playing theories ; What do games teach? ; Do video games make players violent? ; Digitized "militainment"? ; Gender games, race games ; Can video games save the world? -- Are kids getting dumber as their phones get smarter?: E-learning, "edutainment" and the future of knowledge sharing ; "Is our children learning" digitally? ; What is technology doing in the classroom? ; Is knowledge a commodity or a human right?: MOOCs, information feudalism and scholarly publishing -- 505 0 Who in the world is online?: Digital inclusions and exclusions : The World Wide Web isn't ; Who needs the Internet? ; From digital divides to technologies for social inclusion ; Should everyone and everything be online? ; Why digitizing natters -- Conclusion : Hype, hope and possible digitized futures 520 "In a remarkably short period of time the Internet and associated digital communication technologies have deeply changed the way millions of people around the globe live their lives. But what is the nature of that impact? In chapters examining a broad range of issues--including sexuality, politics, education, race, gender relations, the environment, and social protest movements--Digitized Lives seeks answers to these central questions: What is truly new about so-called "new media," and what is just hype? How have our lives been made better or worse by digital communication technologies? In what ways can these devices and practices contribute to a richer cultural landscape and a more sustainable society? Cutting through the vast--and often contradictory--literature on these topics, Reed avoids both techno-hype and techno-pessimism, offering instead succinct, witty and insightful discussions of how digital communication is impacting our lives and reshaping the major social issues of our era. The book argues that making sense of digitized culture means looking past the glossy surface of techno gear to ask deeper questions about how we can utilize technology to create a more socially, politically, and economically just world." -- Publisher's description 650 0 Internet|xSocial aspects 650 0 Information technology|xSocial aspects 650 0 Social change 911 fmj
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總館5F書架 | 302.231 R251 | BM0691993 | 可外借 | 調閱服務 |