MARC 主機 00000cam  2200601 i 4500 
001    ocn861479176 
003    OCoLC 
005    20150529093222.0 
008    131114s2014    nyua     b    001 0 eng d 
010    2013042434 
020    9780415819305 (hbk.) 
020    041581930X (hbk.) 
020    9780415819312 (pbk.) 
020    0415819318 (pbk.) 
020    |z9780203374672 (ebk.) 
040    DLC|beng|erda|cDLC|dYDX|dYDXCP|dBTCTA|dUKMGB|dCHVBK|dBDX
       |dOCLCF|dAU@|dYUS|dZLM|dNTNU 
050 00 HM851|b.R4336 2014 
082 00 302.23/1|223 
100 1  Reed, T. V.|q(Thomas Vernon) 
245 10 Digitized lives :|bculture, power and social change in the
       Internet era /|cT. V. Reed 
264  1 New York ;|aLondon :|bRoutledge, Taylor & Francis Group,
       |c2014 
300    xix, 237 pages :|billustrations ;|c24 cm 
336    text|2rdacontent 
337    unmediated|2rdamedia 
338    volume|2rdacarrier 
504    Includes bibliographical references (pages 199 - 214) and 
       index 
505 0  How do we make sense of digitizing cultures?: Some ways of
       thinking through the culture-technology matrix : Does 
       technology make us more than we make technology?: 
       Technological determinism vs. technocultural analysis ; 
       Components of Digital Culture Analysis ; Is there a 
       virtual world/real-world divide? ; Terminal confusion? ; 
       What's in a name?: New media/cyber/digital culture/etc. 
       studies -- How is the digital world made?: The dreamers/
       workers/users production cycle : The Internet's weird 
       history ; From dreamers to reality: producing digital 
       stuff ; Producing through consuming?: Prosumers and 
       interactive identity ; Clean rooms or "dark satanic 
       mills"?: Toxic production, e-waste and environmental 
       justice -- Who are we online?: Digital masquerade, privacy,
       anonymity, community and cyborg dis/embodiment ; Is life 
       online a masquerade? ; Has the Internet killed privacy? ; 
       Are we becoming posthuman cyborgs? ; Anonymity, 
       disinhibition and trolls, oh my! ; Are virtual communities
       for real? ; How much online life is good for us? ; 
       Hegemony, cultural imperialism and/or digital diversity? -
       - 
505 0  Is everybody equal online?: Digitizing gender, ethnicity 
       and dis/ability : The default subject position? ; Is the 
       Internet a guy?: EnGendering cyberspaces ; Is the Internet
       colorblind?: E-racializations ; Who is dis/abled by 
       cyberspaces?: Enabling and disabling technologies -- 
       Digitizing desire?: Sexploration and/or sexploitation : 
       Real virtual sex education ; Digital diddling: varieties 
       of cybersex ; The "mainstreaming" of porn -- Digitized sex
       trafficking ; How queer are cyberspaces?: Alternative 
       sexualities in cyberspaces -- Does the Internet have a 
       political bias?: E-democracy, networked authoritarianism 
       and online activism : Citizen cyborgs?: E-voting, online 
       politicking and participatory democracy ; Can social media
       overthrow governments? ; Netroots activism or just 
       slacktivism? ; Hacking, Wiki-leaking and cyberterrorism ; 
       Digitizing the arts of protest -- 
505 0  Are digital games making us violent and sex crazed, or 
       will they save the world?: Virtual play, real impact : 
       What's in a game?: Playing theories ; What do games teach?
       ; Do video games make players violent? ; Digitized 
       "militainment"? ; Gender games, race games ; Can video 
       games save the world? -- Are kids getting dumber as their 
       phones get smarter?: E-learning, "edutainment" and the 
       future of knowledge sharing ; "Is our children learning" 
       digitally? ; What is technology doing in the classroom? ; 
       Is knowledge a commodity or a human right?: MOOCs, 
       information feudalism and scholarly publishing -- 
505 0  Who in the world is online?: Digital inclusions and 
       exclusions : The World Wide Web isn't ; Who needs the 
       Internet? ; From digital divides to technologies for 
       social inclusion ; Should everyone and everything be 
       online? ; Why digitizing natters -- Conclusion : Hype, 
       hope and possible digitized futures 
520    "In a remarkably short period of time the Internet and 
       associated digital communication technologies have deeply 
       changed the way millions of people around the globe live 
       their lives. But what is the nature of that impact? In 
       chapters examining a broad range of issues--including 
       sexuality, politics, education, race, gender relations, 
       the environment, and social protest movements--Digitized 
       Lives seeks answers to these central questions: What is 
       truly new about so-called "new media," and what is just 
       hype? How have our lives been made better or worse by 
       digital communication technologies? In what ways can these
       devices and practices contribute to a richer cultural 
       landscape and a more sustainable society? Cutting through 
       the vast--and often contradictory--literature on these 
       topics, Reed avoids both techno-hype and techno-pessimism,
       offering instead succinct, witty and insightful 
       discussions of how digital communication is impacting our 
       lives and reshaping the major social issues of our era. 
       The book argues that making sense of digitized culture 
       means looking past the glossy surface of techno gear to 
       ask deeper questions about how we can utilize technology 
       to create a more socially, politically, and economically 
       just world." -- Publisher's description 
650  0 Internet|xSocial aspects 
650  0 Information technology|xSocial aspects 
650  0 Social change 
911    fmj 
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