MARC 主機 00000nam  2200000 a 4500 
001    AAI3296157 
005    20081125102129.5 
008    081125s2008    ||||||||s|||||||| ||eng d 
020    9780549414018 
035    (UMI)AAI3296157 
040    UMI|cUMI 
100 1  Guthrie, Rand Weston 
245 10 Audience directed models and software design:  How 
       developer mental models of users influence the design of 
       enterprise system features|h[electronic resource] 
300    272 p 
500    Source: Dissertation Abstracts International, Volume: 69-
       01, Section: A, page: 0011 
500    Adviser:  Terry Ryan 
502    Thesis (Ph.D.)--The Claremont Graduate University, 2008 
520    Information science research frequently seeks to discover 
       the means by which practitioners can use information 
       technologies (IT) to accomplish their goals. From an 
       organizational perspective, the goal of IT is generally 
       presumed to be an increase in individual and/or 
       organizational performance. A successful implementation of
       an information technology can therefore be thought of 
       simplistically as one in which the use of the new 
       technology improved performance. Prior research has shown 
       that one determinant of improved performance is how well 
       the functionality of an organization's information 
       technologies fits with the user's tasks. Theories relating
       to IT acceptance, adoption and success suggest a positive 
       relationship between the task the user needs to accomplish
       and the task the software was designed to accomplish, but 
       little has been done to explain how the IT artifact makes 
       design intent apparent to the user 
520    This research examines a possible relationship between 
       design intent and fit: namely, how the designer's mental 
       model of an enterprise system's intended use influences 
       the design of the functionality and appearance of the 
       application's component features. Using a positivistic 
       case study methodology, mental models of intended use held
       by seven teams of enterprise system software developers 
       were identified and classified. These models were then 
       related to the developers' statements about their specific
       design decisions. The results confirm that developers' 
       mental models influence the design of software UI in ways 
       that are apparent to the end-user, and supports theories 
       that suggest that software has a "spirit" that consists in
       part of an intended use. The research contributes to our 
       understanding of the source of that spirit, and identifies
       specific ways in which software developers bias features 
       towards a specific type of use 
590    School code: 0047 
650  4 Information Science 
650  4 Computer Science 
690    0723 
690    0984 
710 2  The Claremont Graduate University 
773 0  |tDissertation Abstracts International|g69-01A 
856 40 |uhttp://pqdd.sinica.edu.tw/twdaoapp/servlet/
       advanced?query=3296157 
912    PQDT 
館藏地索書號條碼處理狀態 

Go to Top